In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Previously, we developed a method and a distributed platform for the re-engineering of applications by adding cooperation. The goal was to supply a way of communication based on t...
Present-day object-oriented middleware provides little support for the distribution, replication and caching of the state of a distributed object. This makes these platforms unsui...
Arno Bakker, Maarten van Steen, Andrew S. Tanenbau...
Advanced multimedia applications (e.g. based on MPEG-4) will consist of multiple scalable multimedia objects. This scalability enables the application to adapt to different proces...
Nam Pham Ngoc, Gauthier Lafruit, Jean-Yves Mignole...
—The achievement of media synchronization has been dealt with in the Object Composition Petri Net (OCPN) model and the extended OCPN (XOCPN) model. Yet these two models are not e...