Wearable computing systems can be broadly defined as mobile electronic devices that can be unobtrusively embedded in a user's outfit as part of the garment or an accessory. U...
Oliver Amft, Michael Lauffer, Stijn Ossevoort, Fab...
— Distributed applications require specific middleware support for semantics and run-time constraints for a wide range of hardware or software configurations. However, their fu...
Distributed interactive systems often rely on platform information, used for example when migrating a user interface to a small-screen device, or when opportunistically recruiting...
Workflows systems are considered here to support largescale multiphysics simulations. Because the use of large distributed and parallel multi-core infrastructures is prone to soft...
In this article a new algorithm for grid resource allocation based upon the theory of Algorithmic Mechanism Design (AMD) is presented. This algorithm is targeted at minimizing cost...