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» A Distributed Real Time Coordination Protocol
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ATAL
2008
Springer
13 years 9 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
CORR
2008
Springer
137views Education» more  CORR 2008»
13 years 7 months ago
Design and Implementation Aspects of a novel Java P2P Simulator with GUI
Peer-to-peer networks consist of thousands or millions of nodes that might join and leave arbitrarily. The evaluation of new protocols in real environments is many times practical...
Vassilios Chrissikopoulos, George Papaloukopoulos,...
WISES
2008
13 years 9 months ago
Establishing wireless time-triggered communication using a firefly clock synchronization approach
In South-East Asia, huge swarms of fireflies synchronously emit light flashes to attract mating partners. The underlying principle can be used to implement a robust and scalable d...
Robert Leidenfrost, Wilfried Elmenreich
ICDCS
2003
IEEE
14 years 25 days ago
Collision Avoidance in Single-Channel Ad Hoc Networks Using Directional Antennas
Three collision-avoidance protocols are analyzed that use omni-directional packet reception together with omnidirectional transmissions, directional transmissions, or a combinatio...
Yu Wang, J. J. Garcia-Luna-Aceves
RTCSA
2005
IEEE
14 years 1 months ago
On Building a Reflective Middleware Service for Location-Awareness
Location based services are becoming essential feature of context-awareness in ubiquitous computing. Reflective distribute component programming model is proposed to systematicall...
Uzair Ahmad, Uzma Nasir, Mahrin Iqbal, Young-Koo L...