We develop a novel mechanism for coordinated, distributed multiagent planning. We consider problems stated as a collection of single-agent planning problems coupled by common soft...
Network applications and services need to be environment-aware in order to meet non-functional requirements in increasingly dynamic contexts. In this paper we consider partition a...
Nowadays, there are many protocols able to cope with process crashes, but, unfortunately, a process crash represents only a particular faulty behavior. Handling tougher failures (...
With the increasing use of the internet, many problemsolving tasks such as resource allocation, scheduling, planning, and configuration pose themselves in an open setting involvi...
We consider imperfect-information parity games in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e., t...