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» A Distributed Scheme for Responsive Network Engineering
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NETGAMES
2004
ACM
14 years 29 days ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
MOBIHOC
2002
ACM
14 years 7 months ago
Comparison of broadcasting techniques for mobile ad hoc networks
Network wide broadcasting in Mobile Ad Hoc Networks provides important control and route establishment functionality for a number of unicast and multicast protocols. Considering i...
Brad Williams, Tracy Camp
NAS
2007
IEEE
14 years 1 months ago
Performance Evaluation of A Load Self-Balancing Method for Heterogeneous Metadata Server Cluster Using Trace-Driven and Syntheti
In cluster-based storage systems, the metadata server cluster must be able to adaptively distribute responsibility for metadata to maintain high system performance and long-term l...
Bin Cai, Changsheng Xie, Guangxi Zhu
ICPADS
2006
IEEE
14 years 1 months ago
Oriented Overlays For Clustering Client Requests To Data-Centric Network Services
Many of the data-centric network services deployed today hold massive volumes of data at their origin websites, and access the data to dynamically generate responses to user reque...
Congchun He, Vijay Karamcheti
LCN
2000
IEEE
13 years 12 months ago
Tree-Based Reliable Multicast in Combined Fixed/Mobile IP Networks
This paper proposes a solution to delivering multicast data reliably not only to/from fixed hosts but also to/from mobile hosts in combined fixed/mobile IP networks, particularl...
Wonyong Yoon, Dongman Lee, Chansu Yu, Myungchul Ki...