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AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
SIGCOMM
2009
ACM
14 years 2 months ago
CrossTalk: scalably interconnecting instant messaging networks
We consider the problem of interconnecting a simple type of social network: Instant Messaging services. Today, users are members of various IM communities such as AOL, Yahoo, and ...
Marti A. Motoyama, George Varghese
VLDB
2002
ACM
131views Database» more  VLDB 2002»
13 years 7 months ago
ProTDB: Probabilistic Data in XML
Whereas traditional databases manage only deterministic information, many applications that use databases involve uncertain data. This paper presents a Probabilistic Tree Data Bas...
Andrew Nierman, H. V. Jagadish
INTERNET
2010
141views more  INTERNET 2010»
13 years 6 months ago
Computing for Human Experience: Semantics-Empowered Sensors, Services, and Social Computing on the Ubiquitous Web
abstractions, concepts, and actions that characterize human experiences. This will herald computing for human experience (CHE). The CHE vision is built on a suite of technologies t...
Amit Sheth
WWW
2007
ACM
14 years 8 months ago
Preference-based selection of highly configurable web services
A key challenge for dynamic Web service selection is that Web services are typically highly configurable and service requesters often have dynamic preferences on service configura...
Steffen Lamparter, Anupriya Ankolekar, Rudi Studer...