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DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
EUROMICRO
2002
IEEE
14 years 18 days ago
Customer Choice in a Multi-Service Residential Access Network Environment
TORRENT is an EU-Supported Framework 5 project that is showing how intelligent control and negotiation capabilities can be built into access networks so as to give the residential...
Eric Scharf, Peter Hamer, Konstantinos Smparounis,...
AP2PC
2003
Springer
14 years 27 days ago
G-Grid: A Class of Scalable and Self-Organizing Data Structures for Multi-dimensional Querying and Content Routing in P2P Networ
Peer-to-Peer (P2P) technologies promise to provide efficient distribution, sharing and management of resources, such as storage, processing, routing and other sundry service capabi...
Aris M. Ouksel, Gianluca Moro
CP
1995
Springer
13 years 11 months ago
Asynchronous Weak-commitment Search for Solving Distributed Constraint Satisfaction Problems
A distributed constraint satisfaction problem (Distributed CSP) is a CSP in which variables and constraints are distributed among multiple automated agents, and various application...
Makoto Yokoo
AAMAS
2005
Springer
13 years 7 months ago
Argumentation and the Dynamics of Warranted Beliefs in Changing Environments
One of the most difficult problems in Multi-Agent Systems (MAS) involves representing the knowledge and beliefs of an agent which performs its tasks in a dynamic environment. New p...
Marcela Capobianco, Carlos Iván Chesñ...