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EUROGRAPHICS
2010
Eurographics
14 years 6 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
RECOMB
2005
Springer
14 years 9 months ago
A Practical Approach to Significance Assessment in Alignment with Gaps
Abstract. Current numerical methods for assessing the statistical significance of local alignments with gaps are time consuming. Analytical solutions thus far have been limited to ...
Nicholas Chia, Ralf Bundschuh
ATAL
2010
Springer
13 years 10 months ago
Point-based backup for decentralized POMDPs: complexity and new algorithms
Decentralized POMDPs provide an expressive framework for sequential multi-agent decision making. Despite their high complexity, there has been significant progress in scaling up e...
Akshat Kumar, Shlomo Zilberstein
WADS
2009
Springer
223views Algorithms» more  WADS 2009»
14 years 3 months ago
Fault Tolerant External Memory Algorithms
Abstract. Algorithms dealing with massive data sets are usually designed for I/O-efficiency, often captured by the I/O model by Aggarwal and Vitter. Another aspect of dealing with ...
Gerth Stølting Brodal, Allan Grønlun...
ICDCS
2002
IEEE
14 years 1 months ago
Clustering Algorithms for Content-Based Publication-Subscription Systems
We consider efficient communication schemes based on both network-supported and application-level multicast techniques for content-based publication-subscription systems. We show...
Anton Riabov, Zhen Liu, Joel L. Wolf, Philip S. Yu...