We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
This paper presents a distributed scheduling algorithm for the support of QoS in multiaccess networks. Unlike most contention-based multiaccess protocols which o er no QoS guarant...
A fair network payment protocol plays an important role in electronic commerce. The fairness concept in payments can be illustrated as that two parties (e.g. customers and merchant...
Abstract—TCP congestion-control is fairly inefficient in achieving high throughput in high-speed and dynamic-bandwidth environments. The main culprit is the slow bandwidth-searc...
In this paper, we describe a mechanism for adaptive transmission of multimedia data, which is based on real time protocols. The proposed mechanism can be used for multicast multime...