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ATAL
2004
Springer
14 years 2 months ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
ICNP
1999
IEEE
14 years 1 months ago
A Distributed Scheduling Algorithm for Quality of Service Support in Multiaccess Networks
This paper presents a distributed scheduling algorithm for the support of QoS in multiaccess networks. Unlike most contention-based multiaccess protocols which o er no QoS guarant...
Craig Barrack, Kai-Yeung Siu
ASIACRYPT
2003
Springer
14 years 13 days ago
Untraceable Fair Network Payment Protocols with Off-Line TTP
A fair network payment protocol plays an important role in electronic commerce. The fairness concept in payments can be illustrated as that two parties (e.g. customers and merchant...
Chih-Hung Wang
INFOCOM
2009
IEEE
14 years 3 months ago
RAPID: Shrinking the Congestion-Control Timescale
Abstract—TCP congestion-control is fairly inefficient in achieving high throughput in high-speed and dynamic-bandwidth environments. The main culprit is the slow bandwidth-searc...
Vishnu Vardhan Reddy Konda, Jasleen Kaur
PROMS
2001
Springer
176views Multimedia» more  PROMS 2001»
14 years 1 months ago
A Mechanism for Multicast Multimedia Data with Adaptive QoS Characteristics
In this paper, we describe a mechanism for adaptive transmission of multimedia data, which is based on real time protocols. The proposed mechanism can be used for multicast multime...
Christos Bouras, Apostolos Gkamas