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CHI
2004
ACM
14 years 7 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
GECCO
2007
Springer
183views Optimization» more  GECCO 2007»
14 years 1 months ago
Search-based testing of service level agreements
The diffusion of service oriented architectures introduces the need for novel testing approaches. On the one side, testing must be able to identify failures in the functionality ...
Massimiliano Di Penta, Gerardo Canfora, Gianpiero ...
PDC
2004
ACM
14 years 25 days ago
The impact of participation in information system design: a comparison of contextual placements
To compare the outcomes of participatory and user-centered contextual design, case study methods and the Activity Checklist derived from Activity Theory are used to analyze two sy...
Magnus Irestig, Henrik Eriksson, Toomas Timpka
SBIA
2004
Springer
14 years 22 days ago
Reasoning About Requirements Evolution Using Clustered Belief Revision
During the development of system requirements, software system specifications are often inconsistent. Inconsistencies may arise for different reasons, for example, when multiple...
Odinaldo Rodrigues, Artur S. d'Avila Garcez, Aless...
SIGSOFT
2008
ACM
14 years 8 months ago
Doloto: code splitting for network-bound web 2.0 applications
Modern Web 2.0 applications, such as GMail, Live Maps, Facebook and many others, use a combination of Dynamic HTML, JavaScript and other Web browser technologies commonly referred...
V. Benjamin Livshits, Emre Kiciman