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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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CGF
2010
210views more  CGF 2010»
13 years 7 months ago
Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces
We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computat...
Simon Pabst, Artur Koch, Wolfgang Straßer
SIBGRAPI
2003
IEEE
14 years 28 days ago
A Topological Framework for Advancing Front Triangulation
In this paper we study advancing front methods for surface reconstruction. We propose a topological framework based on handlebody theory to implement such methods in a simple and r...
Esdras Soares de Medeiros Filho, Luiz Velho, H&eac...
IBPRIA
2003
Springer
14 years 26 days ago
Reconstruction of Quadrics from Two Polarization Views
Abstract. This paper addresses the problem of reconstructing textureless objects of quadric like shape. It is known that a quadric can be uniquely recovered from its apparent conto...
Stefan Rahmann
ICCV
2005
IEEE
14 years 9 months ago
Can Two Specular Pixels Calibrate Photometric Stereo?
Lambertian photometric stereo with unknown light source parameters is ambiguous. Provided that the object imaged constitutes a surface, the ambiguity is represented by the group o...
Ondrej Drbohlav, Mike J. Chantler
SIBGRAPI
2003
IEEE
14 years 28 days ago
Moving Least Squares Multiresolution Surface Approximation
We describe a new method for surface reconstruction based on unorganized point clouds without normals. We also present a new algorithm for refining the inital triangulation. The o...
Boris Mederos, Luiz Velho, Luiz Henrique de Figuei...