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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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ICIP
2005
IEEE
14 years 9 months ago
Threshold dynamics for shape reconstruction and disocclusion
We propose a very efficient numerical algorithm for minimizing certain curvature dependent functionals that appear in a variety of well known variational models of image processin...
Selim Esedoglu, Steven J. Ruuth, Richard Tsai
ACCV
2010
Springer
13 years 2 months ago
Image-Based 3D Modeling via Cheeger Sets
We propose a novel variational formulation for generating 3D models of objects from a single view. Based on a few user scribbles in an image, the algorithm automatically extracts t...
Eno Töppe, Martin R. Oswald, Daniel Cremers, ...
PAMI
2007
336views more  PAMI 2007»
13 years 7 months ago
Topological Equivalence between a 3D Object and the Reconstruction of Its Digital Image
— Digitization is not as easy as it looks. If one digitizes a 3D object even with a dense sampling grid, the reconstructed digital object may have topological distortions and in ...
Peer Stelldinger, Longin Jan Latecki, Marcelo Siqu...
CVPR
2001
IEEE
14 years 9 months ago
On Computing Exact Visual Hulls of Solids Bounded by Smooth Surfaces
This paper presents a method for computing the visual hull that is based on two novel representations: the rim mesh, which describes the connectivity of contour generators on the ...
Svetlana Lazebnik, Edmond Boyer, Jean Ponce
ECCV
2004
Springer
14 years 9 months ago
Example-Based Stereo with General BRDFs
Abstract. This paper presents an algorithm for voxel-based reconstruction of objects with general reflectance properties from multiple calibrated views. It is assumed that one or m...
Adrien Treuille, Aaron Hertzmann, Steven M. Seitz