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114
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CGF
2007
149views more  CGF 2007»
15 years 2 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
290
Voted
CVPR
2010
IEEE
2248views Computer Vision» more  CVPR 2010»
15 years 10 months ago
Morphological Snakes
We introduce a morphological approach to curve evolution. The differential operators used in the standard PDE snake models can be approached using morphological operations...
Luis Álvarez, Luis Baumela, Pedro Henríquez, Pab...
ROBOCUP
2009
Springer
214views Robotics» more  ROBOCUP 2009»
15 years 9 months ago
Real-Time Ball Tracking in a Semi-automated Foosball Table
In this article a method is proposed for ball tracking using 100 Hz computer vision in a semi-automated foosball table. In this application the behavior of the ball is highly dynam...
Rob Janssen, Jeroen de Best, René van de Mo...
RTCSA
2005
IEEE
15 years 8 months ago
Run-Time Power Consumption Modeling for Embedded Multimedia Systems
The run-time power consumption model for multimedia application routines in an embedded system is developed in this work. A wide range of benchmarks for these routines such as ima...
Yu Hu, Qing Li, C. C. Jay Kuo
CVBIA
2005
Springer
15 years 8 months ago
Elastic Interaction Models for Active Contours and Surfaces
In this paper, we propose a new framework for active contour and surface models. Based on the concepts of the elastic interaction between line defects in solids, this framework de...
Albert C. S. Chung, Yang Xiang, Jian Ye, Max W. K....