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156
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EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
114
Voted
MM
2010
ACM
190views Multimedia» more  MM 2010»
15 years 3 months ago
Automatic skin enhancement with visible and near-infrared image fusion
Skin tones, portraits in particular, are of critical importance in photography and video, but a number of factors, such as pigmentation irregularities (e.g., moles, freckles), irr...
Sabine Süsstrunk, Clément Fredembach, ...
145
Voted
BMVC
2000
15 years 4 months ago
Estimating the Structure of Textured Surfaces Using Local Affine Flow
This paper describes a novel approach for recovering the structure and motion of a rigid textured surface from an image sequence. Camera focal length is also recovered, yielding m...
Andrew Calway
157
Voted
CVPR
2012
IEEE
13 years 5 months ago
Multi-view hair capture using orientation fields
Reconstructing realistic 3D hair geometry is challenging due to omnipresent occlusions, complex discontinuities and specular appearance. To address these challenges, we propose a ...
Linjie Luo, Hao Li, Sylvain Paris, Thibaut Weise, ...
127
Voted
ICASSP
2007
IEEE
15 years 9 months ago
All-Clear Image Based Synthesis using Clarity Degree
Image based rendering (IBR) usually produces severe artifacts, typically blur and ghost, for objects not located on the focal plane. To obtain an all clear result, previous works ...
Xun Cao, Su Xue, Qionghai Dai