Sciweavers

410 search results - page 3 / 82
» A Fast Method for Local Penetration Depth Computation
Sort
View
ICCS
2005
Springer
14 years 29 days ago
An Adaptive Collision Detection and Resolution for Deformable Objects Using Spherical Implicit Surface
A fast collision detection and resolution scheme is one of the key components for interactive simulation of deformable objects. It is particularly challenging to reduce the computa...
Sunhwa Jung, Min Hong, Min-Hyung Choi
PRL
2006
95views more  PRL 2006»
13 years 7 months ago
Where physically is the optical center?
A simple and fast method of determining the position of the optical center without any specialized equipment is presented. The position of the optical center is a depth determinin...
Peter Peer, Franc Solina
SG
2009
Springer
14 years 2 months ago
A Rendering Method for 3D Origami Models Using Face Overlapping Relations
When we construct a model of origami (a model of a folded sheet of paper) in a computer, it is usual to represent the model as a set of polygons having zero thickness. One of the t...
Yohsuke Furuta, Jun Mitani, Yukio Fukui
CVPR
2008
IEEE
14 years 9 months ago
A fast local descriptor for dense matching
We introduce a novel local image descriptor designed for dense wide-baseline matching purposes. We feed our descriptors to a graph-cuts based dense depth map estimation algorithm ...
Engin Tola, Vincent Lepetit, Pascal Fua
ISVC
2009
Springer
14 years 2 months ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House