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EUROGP
2007
Springer
175views Optimization» more  EUROGP 2007»
14 years 1 months ago
Fast Genetic Programming on GPUs
As is typical in evolutionary algorithms, fitness evaluation in GP takes the majority of the computational effort. In this paper we demonstrate the use of the Graphics Processing...
Simon Harding, Wolfgang Banzhaf
DGCI
2006
Springer
13 years 11 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
SIGMOD
2010
ACM
173views Database» more  SIGMOD 2010»
14 years 9 days ago
PR-join: a non-blocking join achieving higher early result rate with statistical guarantees
Online aggregation is a promising solution to achieving fast early responses for interactive ad-hoc queries that compute aggregates on a large amount of data. Essential to the suc...
Shimin Chen, Phillip B. Gibbons, Suman Nath
TIP
2010
90views more  TIP 2010»
13 years 2 months ago
Fast Query for Exemplar-Based Image Completion
In this paper, we present a fast algorithm for filling unknown regions in an image using the strategy of exemplarmatching. Unlike the original exemplar-based method using exhaustiv...
Tsz-Ho Kwok, Hoi Sheung, Charlie C. L. Wang
ICASSP
2008
IEEE
14 years 1 months ago
Simultaneous and fast 3D tracking of multiple faces in video by GPU-based stream processing
In this work, we implement a real-time visual tracker that targets the position and 3D pose of objects in video sequences, specifically faces. Using Stream Processors for perform...
Oscar Mateo Lozano, Kazuhiro Otsuka