As is typical in evolutionary algorithms, fitness evaluation in GP takes the majority of the computational effort. In this paper we demonstrate the use of the Graphics Processing...
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
Online aggregation is a promising solution to achieving fast early responses for interactive ad-hoc queries that compute aggregates on a large amount of data. Essential to the suc...
In this paper, we present a fast algorithm for filling unknown regions in an image using the strategy of exemplarmatching. Unlike the original exemplar-based method using exhaustiv...
In this work, we implement a real-time visual tracker that targets the position and 3D pose of objects in video sequences, specifically faces. Using Stream Processors for perform...