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CGF
2007
158views more  CGF 2007»
13 years 9 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
ICPR
2006
IEEE
14 years 11 months ago
Automatic Estimation of 3D Transformations using Skeletons for Object Alignment
An algorithm for automatic estimation of 3D transformations between two objects is presented in this paper. Skeletons of the 3D objects are created with a fully parallel thinning ...
Anup Basu, Tao Wang
ISVC
2007
Springer
14 years 4 months ago
Skeleton-Based Data Compression for Multi-camera Tele-Immersion System
Abstract. Image-based full body 3D reconstruction for tele-immersive applications generates large amount of data points, which have to be sent through the network in real-time. In ...
Jyh-Ming Lien, Gregorij Kurillo, Ruzena Bajcsy
ICDAR
2011
IEEE
12 years 9 months ago
Touching Character Separation in Chinese Handwriting Using Visibility-Based Foreground Analysis
Abstract—In offline handwritten text recognition, the separation of touching characters remains a challenge due to the variability of touching structures. This paper proposes a ...
Liang Xu, Fei Yin, Qiu-Feng Wang, Cheng-Lin Liu
ICCV
1999
IEEE
14 years 11 months ago
The Hamilton-Jacobi Skeleton
The eikonal equation and variants of it are of significant interest for problems in computer vision and image processing. It is the basis for continuous versions of mathematical m...
Kaleem Siddiqi, Sylvain Bouix, Allen Tannenbaum, S...