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PRL
1998
152views more  PRL 1998»
13 years 9 months ago
A 3D 6-subiteration thinning algorithm for extracting medial lines
Thinning is a frequently used method for extracting skeletons in discrete spaces. This paper presents an efficient parallel Žthinning algorithm that directly extracts medial line...
Kálmán Palágyi, Attila Kuba
SI3D
2012
ACM
12 years 5 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
CVPR
2006
IEEE
14 years 12 months ago
Augmenting Shape with Appearance in Vehicle Category Recognition
Shape is an important cue for generic object recognition but can be insufficient without other cues such as object appearance. We explore a number of ways in which the geometric a...
Özge Can Özcanli, Amir Tamrakar, Benjami...
ICA
2012
Springer
12 years 5 months ago
Distributional Convergence of Subspace Estimates in FastICA: A Bootstrap Study
Independent component analysis (ICA) is possibly the most widespread approach to solve the blind source separation (BSS) problem. Many different algorithms have been proposed, tog...
Jarkko Ylipaavalniemi, Nima Reyhani, Ricardo Vig&a...
CVPR
2000
IEEE
14 years 12 months ago
Robust and Efficient Skeletal Graphs
There has recently been significant interest in using repions based on abstractions of Blum's skeleton into a graph, for qualitative shape matching. The application of these ...
Pavel Dimitrov, Carlos Phillips, Kaleem Siddiqi