A method is proposed to track the full hand motion from 3D points reconstructed using a stereoscopic set of cameras. This approach combines the advantages of methods that use 2D mo...
We present a non-incremental approach to structure from motion. Our solution is based on robustly computing global rotations from relative geometries and feeding these into the kno...
Global Motion Estimation (GME) is an important part in the object-based applications. In this paper, a fast progressive model refinement (FPMR) GME algorithm is proposed. It can s...
We present a finger-tracking system for touch-based interaction which can track 3D finger angle in addition to position, using low-resolution conventional capacitive sensors, th...
Simon Rogers, John Williamson, Craig Stewart, Rode...
Illumination inconsistencies cause serious problems for classical computer vision applications such as tracking and stereo matching. We present a new approach to model illuminatio...