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» A Flexible Graphical User Interface for Performance Modeling
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CG
2005
Springer
13 years 8 months ago
Enhancing collaboration in virtual reality applications
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
Víctor Theoktisto, Marta Fairén Gonz...
IJMMS
2006
103views more  IJMMS 2006»
13 years 8 months ago
Cultural differences on attention and perceived usability: Investigating color combinations of animated graphics
This experimental study investigates the effects of animated graphic colors on attention and perceived usability of users from two cultural groups, American and Thai. The experime...
Jantawan Noiwan, Anthony F. Norcio
DSVIS
2005
Springer
14 years 1 months ago
Automatic Critiques of Interface Modes
We introduce a formal model of inconsistency-related mode confusion. This forms the basis of a heuristic methodology for critiquing user interfaces, using a matrix algebra approach...
Jeremy Gow, Harold W. Thimbleby, Paul A. Cairns
FPLAY
2008
13 years 9 months ago
Integrating cumulative context into computer games
In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players activity levels, obtained through mobile sensors, is used to...
Kevin G. Stanley, David Pinelle, Alan Bandurka, Da...
TEI
2012
ACM
256views Hardware» more  TEI 2012»
12 years 3 months ago
Situated modeling: a shape-stamping interface with tangible primitives
Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users ca...
Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mi...