Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshe...
We present a framework for applying memoization selectively. The framework provides programmer control over equality, space usage, and identification of precise dependences so tha...
Composition of temporal and spatial properties of real world objects in a unified data framework results into Moving Object Databases (MOD). MODs are able to process, manage and a...
A generic theoretical framework for managing critical events in ubiquitous computing systems is presented. The main idea is to automatically respond to occurrences of critical eve...
Tridib Mukherjee, Krishna M. Venkatasubramanian, S...