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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
CGF
2011
12 years 11 months ago
Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations
Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshe...
Marcel Campen, Leif Kobbelt
POPL
2003
ACM
14 years 8 months ago
Selective memoization
We present a framework for applying memoization selectively. The framework provides programmer control over equality, space usage, and identification of precise dependences so tha...
Umut A. Acar, Guy E. Blelloch, Robert Harper
MOBIDE
2006
ACM
14 years 1 months ago
Boosting location-based services with a moving object database engine
Composition of temporal and spatial properties of real world objects in a unified data framework results into Moving Object Databases (MOD). MODs are able to process, manage and a...
Nikos Pelekis, Yannis Theodoridis
MSWIM
2006
ACM
14 years 1 months ago
Performance modeling of critical event management for ubiquitous computing applications
A generic theoretical framework for managing critical events in ubiquitous computing systems is presented. The main idea is to automatically respond to occurrences of critical eve...
Tridib Mukherjee, Krishna M. Venkatasubramanian, S...