Abstract— Many asynchronous designs are naturally specified and implemented hierarchically as an interconnection of separate asynchronous modules that operate concurrently and c...
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Graphs have been widely used to model relationships among data. For large graphs, excessive edge crossings make the display visually cluttered and thus difficult to explore. In thi...
Weiwei Cui, Hong Zhou, Huamin Qu, Pak Chung Wong, ...
Building and maintaining the class hierarchy has been recognized as an important but one of the most difficult activities of object-oriented design. Concept (or Galois) lattices a...
Robert Godin, Hafedh Mili, Guy W. Mineau, Rokia Mi...