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» A Framework for Counterexample Generation and Exploration
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DAC
1995
ACM
13 years 12 months ago
Hierarchical Optimization of Asynchronous Circuits
Abstract— Many asynchronous designs are naturally specified and implemented hierarchically as an interconnection of separate asynchronous modules that operate concurrently and c...
Bill Lin, Gjalt G. de Jong, Tilman Kolks
AAMAS
2010
Springer
13 years 8 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
CVGIP
2006
116views more  CVGIP 2006»
13 years 8 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
TVCG
2008
145views more  TVCG 2008»
13 years 8 months ago
Geometry-Based Edge Clustering for Graph Visualization
Graphs have been widely used to model relationships among data. For large graphs, excessive edge crossings make the display visually cluttered and thus difficult to explore. In thi...
Weiwei Cui, Hong Zhou, Huamin Qu, Pak Chung Wong, ...
TAPOS
1998
126views more  TAPOS 1998»
13 years 8 months ago
Design of Class Hierarchies Based on Concept (Galois) Lattices
Building and maintaining the class hierarchy has been recognized as an important but one of the most difficult activities of object-oriented design. Concept (or Galois) lattices a...
Robert Godin, Hafedh Mili, Guy W. Mineau, Rokia Mi...