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SI3D
1997
ACM
13 years 12 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
USENIX
2001
13 years 9 months ago
Scwm: An Extensible Constraint-Enabled Window Manager
We desired a platform for researching advanced window layout paradigms including the use of constraints. Typical window management systems are written entirely in C or C++, compli...
Greg J. Badros, Jeffrey Nichols, Alan Borning
TCOM
2010
77views more  TCOM 2010»
13 years 2 months ago
Semi-Analytical Performance Prediction Methods for Iterative MMSE-IC Multiuser MIMO Joint Decoding
In this paper, two semi-analytical performance prediction methods are proposed and compared for multiuser MIMO transmission over block-fading multipath channels and iterative MMSE...
Raphaël Visoz, Antoine O. Berthet, Massinissa...
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
EUROMICRO
2000
IEEE
14 years 3 days ago
A Coordination Architecture for Internet Groupwork
This paper discusses a group coordination architecture to support Internet-wide distributed collaboration in the context of legacy Internet protocols. Group coordination in distri...
Hans-Peter Dommel, J. J. Garcia-Luna-Aceves