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UIST
2006
ACM
14 years 1 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
SODA
2001
ACM
126views Algorithms» more  SODA 2001»
13 years 8 months ago
Static and kinetic geometric spanners with applications
It is well known that the Delaunay Triangulation is a spanner graph of its vertices. In this paper we show that any bounded aspect ratio triangulation in two and three dimensions ...
Menelaos I. Karavelas, Leonidas J. Guibas
AAAI
2011
12 years 7 months ago
A Scalable Tree-Based Approach for Joint Object and Pose Recognition
Recognizing possibly thousands of objects is a crucial capability for an autonomous agent to understand and interact with everyday environments. Practical object recognition comes...
Kevin Lai, Liefeng Bo, Xiaofeng Ren, Dieter Fox
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
13 years 11 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
AAMAS
1999
Springer
13 years 7 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...