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NPL
2000
105views more  NPL 2000»
13 years 7 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
INTETAIN
2005
Springer
14 years 1 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
EUC
2007
Springer
14 years 1 months ago
An Activity-Centered Wearable Computing Infrastructure for Intelligent Environment Applications
There are many research efforts that focus on converting everyday environments into intelligent and computationally active environments that support and enhance the abilities of it...
Dipak Surie, Thomas Pederson
MIS
2005
Springer
152views Multimedia» more  MIS 2005»
14 years 1 months ago
Intelligent Delivery of Multimedia Content in a Device Aware Ubiquitous Environment
Abstract. This paper introduces a Generic Language for Interface DEvelopment (GLIDE) that supports the rapid prototyping of Graphical User Interfaces for the Agents Channeling Cont...
Conor Muldoon, Gregory M. P. O'Hare, Rem W. Collie...
CHI
2007
ACM
14 years 8 months ago
Using activity theory to develop a design framework for rural development
Many attempts to bridge the digital divide between lesser-developed countries (LDC) through Information & Communication Technology (ICT) projects have had little success. With...
Arvind Ashok, Christian Beck