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ICPP
2008
IEEE
14 years 2 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
ATAL
2009
Springer
14 years 2 months ago
Monitoring social expectations in Second Life
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Stephen Cranefield, Guannan Li
FLAIRS
2006
13 years 9 months ago
Simulated Visual Perception-Based Control for Autonomous Mobile Agents
Autonomous robots, such as automatic vacuum cleaners, toy robot dogs, and autonomous vehicles for the military, are rapidly becoming a part of everyday life. As a result the need ...
Daniel Flower, Burkhard Wünsche, Hans W. Gues...
ATAL
2004
Springer
14 years 29 days ago
Degree of Local Cooperation and Its Implication on Global Utility
In a cooperative multi-agent system that is situated in an evolving environment, agents need to dynamically adjust their negotiation attitudes towards different agents in order to...
Jiaying Shen, Xiaoqin Zhang, Victor R. Lesser
APSCC
2008
IEEE
14 years 2 months ago
A Service-Oriented Framework for Quantitative Security Analysis of Software Architectures
Software systems today often run in malicious environments in which attacks or intrusions are quite common. This situation has brought security concerns into the development of so...
Yanguo Liu, Issa Traoré, Alexander M. Hoole