In this paper, we address the problem of estimating the 3D structure and motion of a deformable object given a set of image features tracked automatically throughout a video seque...
Alessio Del Bue, Fabrizio Smeraldi, Lourdes de Aga...
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Abstract. This paper addresses the problem of probabilistically modeling 3D human motion for synthesis and tracking. Given the high dimensional nature of human motion, learning an ...
We consider the problem of monocular 3d body pose tracking from video sequences. This task is inherently ambiguous. We propose to learn a generative model of the relationship of bo...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
In multi-camera networks rich visual data is provided both spatially and temporally. In this paper a method of human posture estimation is described incorporating the concept of a...