—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
With the rapid growth of the Internet and pervasive computing activities, the migration of back-end legacy systems to network centric environments has become a focal point for res...
In this paper we present a simple framework for activity recognition based on a model of multi-layered finite state machines, built on top of a low level image processing module f...
This paper presents a framework to specify and verify integrated services of a home network system (HNS). We first develop a modeling language to describe the HNS and the integra...
We have designed a maximum likelihood fitter using the actor model to distribute the computation over a heterogeneous network. The prototype implementation uses the SALSA program...
Wei-Jen Wang, Kaoutar El Maghraoui, John Cummings,...