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» A Framework for Network-Agnostic Multiplayer Games
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DIMEA
2008
122views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Multiplayer role games applied to problem based learning
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
Pilar Sancho, Pedro Pablo Gómez-Martí...
ATAL
2010
Springer
13 years 8 months ago
Adversarial planning for large multi-agent simulations
We investigate planning for self-interested agents in large multi-agent simulations. We present two heuristic algorithms that exploit different domain-specific properties in order...
Viliam Lisý
IWEC
2004
13 years 9 months ago
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces
We present the design and implementation of a card game architecture for mulit-user interactive tabletop surfaces. Our system is built on the DiamondTouch, a touch-sensitive input ...
Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, ...
ACMACE
2009
ACM
13 years 8 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
COCO
2008
Springer
129views Algorithms» more  COCO 2008»
13 years 9 months ago
Constraint Logic: A Uniform Framework for Modeling Computation as Games
We introduce a simple game family, called Constraint Logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be in...
Erik D. Demaine, Robert A. Hearn