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» A Framework for Network-Agnostic Multiplayer Games
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FLAIRS
2010
13 years 10 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
TEDU
2008
126views Education» more  TEDU 2008»
13 years 7 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
SIGMOD
2006
ACM
113views Database» more  SIGMOD 2006»
14 years 7 months ago
XPORT: extensible profile-driven overlay routing trees
XPORT is a profile-driven distributed data dissemination system that supports an extensible set of data types, profiles types, and optimization metrics. XPORT efficiently implemen...
Olga Papaemmanouil, Yanif Ahmad, Ugur Çetin...
SIGCOMM
2004
ACM
14 years 1 months ago
Mercury: supporting scalable multi-attribute range queries
This paper presents the design of Mercury, a scalable protocol for supporting multi-attribute rangebased searches. Mercury differs from previous range-based query systems in that...
Ashwin R. Bharambe, Mukesh Agrawal, Srinivasan Ses...
IWQOS
2011
Springer
12 years 10 months ago
Advanced Quality-of-Service signaling for IP multicast
—Supporting Quality-of-Service resource reservations for IP multicast flows is especially advantageous for distributed multimedia applications like video conferencing, 3D teleim...
Roland Bless, Martin Röhricht