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TEDU
2008
126views Education» more  TEDU 2008»
13 years 8 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
AVSS
2009
IEEE
13 years 12 months ago
Bayesian Bio-inspired Model for Learning Interactive Trajectories
—Automatic understanding of human behavior is an important and challenging objective in several surveillance applications. One of the main problems of this task consists in accur...
Alessio Dore, Carlo S. Regazzoni
NIPS
2004
13 years 10 months ago
Incremental Learning for Visual Tracking
Most existing tracking algorithms construct a representation of a target object prior to the tracking task starts, and utilize invariant features to handle appearance variation of...
Jongwoo Lim, David A. Ross, Ruei-Sung Lin, Ming-Hs...
ICCV
2009
IEEE
13 years 6 months ago
Real-time visual tracking via Incremental Covariance Tensor Learning
Visual tracking is a challenging problem, as an object may change its appearance due to pose variations, illumination changes, and occlusions. Many algorithms have been proposed t...
Yi Wu, Jian Cheng, Jinqiao Wang, Hanqing Lu
ECCV
2008
Springer
14 years 10 months ago
Robust Visual Tracking Based on an Effective Appearance Model
Most existing appearance models for visual tracking usually construct a pixel-based representation of object appearance so that they are incapable of fully capturing both global an...
Xi Li, Weiming Hu, Zhongfei Zhang, Xiaoqin Zhang