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SIGGRAPH
2000
ACM
14 years 9 hour ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
ISCA
2012
IEEE
280views Hardware» more  ISCA 2012»
11 years 10 months ago
A case for random shortcut topologies for HPC interconnects
—As the scales of parallel applications and platforms increase the negative impact of communication latencies on performance becomes large. Fortunately, modern High Performance C...
Michihiro Koibuchi, Hiroki Matsutani, Hideharu Ama...
WSC
1997
13 years 9 months ago
A Framework for Incorporating Dynamic Strategies in Earth-Moving Simulations
Earthwork projects involve moving specific amounts of earth from a discrete set of source locations to a discrete set of destinations. Constructors use different methods and equip...
Govindan Kannan, Julio C. Martínez, Michael...
WSC
2007
13 years 10 months ago
Agent-based modeling and simulation of wildland fire suppression
Simulation of wildland fire suppression is useful to evaluate deployment plans of firefighting resources and to experiment different fire suppression strategies and tactics. Previ...
Xiaolin Hu, Yi Sun
PADS
1998
ACM
13 years 12 months ago
Event History Based Sparse State Saving in Time Warp
This paper presents a sparse state saving scheme for Time Warp parallel discrete event simulation. The scheme bases the selection of the states to be recorded on the event history...
Francesco Quaglia