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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 7 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
EUROSYS
2007
ACM
14 years 4 months ago
Comparing the performance of web server architectures
In this paper, we extensively tune and then compare the performance of web servers based on three different server architectures. The µserver utilizes an event-driven architectur...
David Pariag, Tim Brecht, Ashif S. Harji, Peter A....
EUROMICRO
2007
IEEE
14 years 2 months ago
A Performance Evaluation of RSerPool Server Selection Policies in Varying Heterogeneous Capacity Scenarios
Reliable Server Pooling (RSerPool) is a protocol framework for server redundancy and session failover, currently still under standardization by the IETF RSerPool WG. Server redund...
Thomas Dreibholz, Xing Zhou, Erwin P. Rathgeb
IMC
2009
ACM
14 years 2 months ago
Moving beyond end-to-end path information to optimize CDN performance
Replicating content across a geographically distributed set of servers and redirecting clients to the closest server in terms of latency has emerged as a common paradigm for impro...
Rupa Krishnan, Harsha V. Madhyastha, Sridhar Srini...
EUROPAR
1999
Springer
13 years 12 months ago
INTERLACE: An Interoperation and Linking Architecture for Computational Engines
Abstract. To aid in building high-performance computational environments, INTERLACE offers a framework for linking reusable computational engines in a heterogeneous distributed sy...
Matthew J. Sottile, Allen D. Malony