We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
In this paper, we extensively tune and then compare the performance of web servers based on three different server architectures. The µserver utilizes an event-driven architectur...
David Pariag, Tim Brecht, Ashif S. Harji, Peter A....
Reliable Server Pooling (RSerPool) is a protocol framework for server redundancy and session failover, currently still under standardization by the IETF RSerPool WG. Server redund...
Replicating content across a geographically distributed set of servers and redirecting clients to the closest server in terms of latency has emerged as a common paradigm for impro...
Rupa Krishnan, Harsha V. Madhyastha, Sridhar Srini...
Abstract. To aid in building high-performance computational environments, INTERLACE offers a framework for linking reusable computational engines in a heterogeneous distributed sy...