This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS...
The appearance manifold [WTL 06] is an efficient approach for modeling and editing time-variant appearance of materials from the BRDF data captured at single time instance. Howeve...
Su Xue, Jiaping Wang, Xin Tong, Qionghai Dai, Bain...
The problem of localization in wireless sensor networks where nodes do not use ranging hardware, remains a challenging problem, when considering the required location accuracy, en...
Radu Stoleru, Pascal Vicaire, Tian He, John A. Sta...
In this work we present the basic concepts for a dynamic plug-in-based software architecture using concepts from the Petri net-based MAS framework Mulan. By transferring the conce...
Lawrence Cabac, Michael Duvigneau, Daniel Moldt, H...