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WWW
2005
ACM
14 years 8 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
CSB
2005
IEEE
210views Bioinformatics» more  CSB 2005»
14 years 1 months ago
Problem Solving Environment Approach to Integrating Diverse Biological Data Sources
Scientists face an ever-increasing challenge in investigating biological systems with high throughput experimental methods such as mass spectrometry and gene arrays because of the...
Eric G. Stephan, Kyle R. Klicker, Mudita Singhal, ...
ITCC
2003
IEEE
14 years 27 days ago
A Learning Objects Approach to Teaching Programming
The goal of this paper is to describe a new approach to a content creation and delivery mechanism for a programming course. This approach is based on the concept of creating a lar...
Victor Adamchik, Ananda Gunawardena
CHI
2002
ACM
14 years 8 months ago
What makes people trust online gambling sites?
A validated model of trust was used as a framework for an empirical study to identify on- and offline factors that influence gamblers' perception of an online casino's t...
Bhiru Shelat, Florian N. Egger
WMCSA
2008
IEEE
14 years 2 months ago
HealthSense: classification of health-related sensor data through user-assisted machine learning
Remote patient monitoring generates much more data than healthcare professionals are able to manually interpret. Automated detection of events of interest is therefore critical so...
Erich P. Stuntebeck, John S. Davis II, Gregory D. ...