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» A Game-Theoretic Approach to Anonymous Networking
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CMG
2004
13 years 9 months ago
Generating Realistic TCP Workloads
The workload of a network is usually a heterogeneous aggregate of services and applications, driven by a large number of users. This complexity makes it challenging to evaluate th...
Félix Hernández-Campos, F. Donelson ...
ICC
2009
IEEE
197views Communications» more  ICC 2009»
14 years 2 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
AINA
2009
IEEE
14 years 2 months ago
TopDNS: Experiences Building Internet-Based Topologies with GNP
Building realistic Internet topologies is an important step towards predicting the behavior of new distributed applications and protocols. We are creating topologies that predict ...
Gert Pfeifer, Christof Fetzer
PET
2010
Springer
13 years 11 months ago
Making a Nymbler Nymble Using VERBS
In this work, we propose a new platform to enable service providers, such as web site operators, on the Internet to block past abusive users of anonymizing networks (for example, T...
Ryan Henry, Kevin Henry, Ian Goldberg
COMPSAC
2003
IEEE
14 years 23 days ago
Facilitating Secure Ad hoc Service Discovery in Public Environments
Securely accessing unfamiliar services in public environments using ad hoc wireless networks is challenging. We present a proxy-based approach that uses other existing network cha...
Feng Zhu, Matt W. Mutka, Lionel M. Ni