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» A Game-Theoretic Approach to Real-Time System Testing
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NIPS
2004
13 years 8 months ago
New Criteria and a New Algorithm for Learning in Multi-Agent Systems
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more stringent and (we argue) better justified than previous proposed criteria. Our cr...
Rob Powers, Yoav Shoham
JIT
2004
Springer
131views Database» more  JIT 2004»
14 years 25 days ago
Testing of Service-Oriented Architectures - A Practical Approach
Service Oriented Architectures (SOAs) have recently emerged as a new promising paradigm for supporting distributed computing. Web services, as well as integration-packages relying ...
Schahram Dustdar, Stephan Haslinger
IPPS
1999
IEEE
13 years 11 months ago
An Approach for Measuring IP Security Performance in a Distributed Environment
Abstract. The Navy needs to use Multi Level Security (MLS) techniques in an environment with increasing amount of real time computation brought about by increased automation requir...
Brett L. Chappell, David T. Marlow, Philip M. Irey...
ICVS
2003
Springer
14 years 21 days ago
A Software Architecture for Distributed Visual Tracking in a Global Vision Localization System
The paper considers detecting and tracking multiple moving objects in real time by a multiagent active vision system. The main objective of the envisioned system is to maintain an ...
Sinisa Segvic, Slobodan Ribaric
WSC
2007
13 years 9 months ago
Manufacturing process management using a flexible modeling and simulation approach
The focus of this paper is a manufacturing system placed in Calabria (Italy) which produces high pressure hydraulic hoses. The objective is to implement a simulator to be used bot...
Duilio Curcio, Francesco Longo, Giovanni Mirabelli