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» A Game-Theoretic Operational Semantics
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169
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LOGCOM
1998
178views more  LOGCOM 1998»
15 years 3 months ago
Applying the Mu-Calculus in Planning and Reasoning about Action
Planning algorithms have traditionally been geared toward achievement goals in single-agent environments. Such algorithms essentially produce plans to reach one of a specified se...
Munindar P. Singh
125
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TJS
2002
105views more  TJS 2002»
15 years 3 months ago
Design and Prototype of a Performance Tool Interface for OpenMP
This paper proposes a performance tools interface for OpenMP, similar in spirit to the MPI profiling interface in its intent to define a clear and portable API that makes OpenMP ex...
Bernd Mohr, Allen D. Malony, Sameer Shende, Felix ...
140
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BIRTHDAY
2010
Springer
15 years 2 months ago
The Architecture Description Language MoDeL
m, modules, types and operations), different kinds of abstractions (functional/data, types/objects etc.) without falling into a loose collection of diagram languages. Considering a...
Peter Klein
164
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JBCS
2010
152views more  JBCS 2010»
15 years 1 months ago
Evolution support in heterogeneous service-oriented landscapes
We present an incarnation of the Enterprise Physics vision sketched in [3] that provides automatic or semi-automatic support for evolution and change management in heterogeneous le...
Tiziana Margaria, Bernhard Steffen, Christian Kubc...
126
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JFP
2010
107views more  JFP 2010»
15 years 1 months ago
Lightweight checkpointing for concurrent ML
Transient faults that arise in large-scale software systems can often be repaired by re-executing the code in which they occur. Ascribing a meaningful semantics for safe re-execut...
Lukasz Ziarek, Suresh Jagannathan