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ATAL
2005
Springer
15 years 10 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
CIKM
2005
Springer
15 years 10 months ago
Privacy leakage in multi-relational databases via pattern based semi-supervised learning
In multi-relational databases, a view, which is a context- and content-dependent subset of one or more tables (or other views), is often used to preserve privacy by hiding sensiti...
Hui Xiong, Michael Steinbach, Vipin Kumar
GECCO
2005
Springer
134views Optimization» more  GECCO 2005»
15 years 10 months ago
Tracking extrema in dynamic environments using a coevolutionary agent-based model of genotype edition
Typical applications of evolutionary optimization in static environments involve the approximation of the extrema of functions. For dynamic environments, the interest is not to lo...
Chien-Feng Huang, Luis Mateus Rocha
SIGMETRICS
2004
ACM
115views Hardware» more  SIGMETRICS 2004»
15 years 9 months ago
Emulating low-priority transport at the application layer: a background transfer service
Low priority data transfer across the wide area is useful in several contexts, for example for the dissemination of large files such as OS updates, content distribution or prefet...
Peter B. Key, Laurent Massoulié, Bing Wang
WIDM
2004
ACM
15 years 9 months ago
Specialisation dynamics in federated web search
Organising large-scale Web information retrieval systems into hierarchies of topic-specific search resources can improve both the quality of results and the efficient use of com...
Rinat Khoussainov, Nicholas Kushmerick