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GECCO
2008
Springer
196views Optimization» more  GECCO 2008»
13 years 8 months ago
ADANN: automatic design of artificial neural networks
In this work an improvement of an initial approach to design Artificial Neural Networks to forecast Time Series is tackled, and the automatic process to design Artificial Neural N...
Juan Peralta, Germán Gutiérrez, Arac...
IJCNN
2007
IEEE
14 years 1 months ago
Risk Assessment Algorithms Based on Recursive Neural Networks
— The assessment of highly-risky situations at road intersections have been recently revealed as an important research topic within the context of the automotive industry. In thi...
Alejandro Chinea Manrique De Lara, Michel Parent
ATAL
2010
Springer
13 years 8 months ago
Evolving policy geometry for scalable multiagent learning
A major challenge for traditional approaches to multiagent learning is to train teams that easily scale to include additional agents. The problem is that such approaches typically...
David B. D'Ambrosio, Joel Lehman, Sebastian Risi, ...
GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
14 years 1 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
IJCNN
2006
IEEE
14 years 1 months ago
High-speed Bi-directional Function Approximation using Plausible Neural Networks
— This paper applies a recently developed neural network called plausible neural network (PNN) to function approximation. Instead of using error correction, PNN estimates the mut...
Kuo-Chen Li, Dar-Jen Chang, Yuan Yan Chen