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ECAI
1992
Springer
13 years 11 months ago
A Strategy for the Computation of Conditional Answers
We consider non-Horn Deductive Data Bases (DDB) represented in a First Order language without function symbols. In this context the DDB is an incomplete description of the world. ...
Robert Demolombe
AAAI
2012
11 years 10 months ago
Strategic Advice Provision in Repeated Human-Agent Interactions
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claud...
SEMCO
2009
IEEE
14 years 2 months ago
LAIR: A Language for Automated Semantics-Aware Text Sanitization Based on Frame Semantics
—We present LAIR: A domain-specific language that enables users to specify actions to be taken upon meeting specific semantic frames in a text, in particular to rephrase and re...
Steffen Hedegaard, Søren Houen, Jakob Grue ...
ACMACE
2006
ACM
14 years 1 months ago
3DCG authoring system using turtle metaphor
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki...
FPLAY
2008
13 years 9 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley