We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
We consider the problem of modeling annotated data—data with multiple types where the instance of one type (such as a caption) serves as a description of the other type (such as...
In many real world applications, active selection of training examples can significantly reduce the number of labelled training examples to learn a classification function. Differ...
Motivated by the paradigm of event-based monitoring, which can potentially alleviate the inherent bandwidth and energy constraints associated with wireless sensor networks, we con...
Abstract. Dynamic Pushdown Networks (DPNs) are a model for parallel programs with (recursive) procedures and process creation. The goal of this paper is to develop generic techniqu...