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CHI
2004
ACM
14 years 8 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
HICSS
2008
IEEE
134views Biometrics» more  HICSS 2008»
14 years 2 months ago
Simplified Use Case Driven Approach (SUCADA) for Conversion of Legacy System to COTS Package
The conversion of a legacy system to a system based on a commercial-off-the-shelf (COTS) package demands a dedicated guidance. The assumption that it is just a matter of adopting ...
Jose D. Montero, YongSeog Kim, Jeff Johnson
CHI
2011
ACM
12 years 11 months ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
WWW
2005
ACM
14 years 8 months ago
Boosting SVM classifiers by ensemble
By far, the support vector machines (SVM) achieve the state-of-theart performance for the text classification (TC) tasks. Due to the complexity of the TC problems, it becomes a ch...
Yan-Shi Dong, Ke-Song Han
SIGCOMM
2012
ACM
11 years 10 months ago
Measuring and fingerprinting click-spam in ad networks
Advertising plays a vital role in supporting free websites and smartphone apps. Click-spam, i.e., fraudulent or invalid clicks on online ads where the user has no actual interest ...
Vacha Dave, Saikat Guha, Yin Zhang