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» A General Solution to the Graph History Interaction Problem
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APVIS
2009
13 years 9 months ago
Optimized data transfer for time-dependent, GPU-based glyphs
Particle-based simulations are a popular tool for researchers in various sciences. In combination with the availability of ever larger COTS clusters and the consequently increasin...
Sebastian Grottel, Guido Reina, Thomas Ertl
DCOSS
2010
Springer
13 years 8 months ago
Self-stabilizing Synchronization in Mobile Sensor Networks with Covering
Synchronization is widely considered as an important service in distributed systems which may simplify protocol design. Phase clock is a general synchronization tool that provides ...
Joffroy Beauquier, Janna Burman
TVCG
2008
112views more  TVCG 2008»
13 years 8 months ago
Chromium Renderserver: Scalable and Open Remote Rendering Infrastructure
Abstract-Chromium Renderserver (CRRS) is software infrastructure that provides the ability for one or more users to run and view image output from unmodified, interactive OpenGL an...
Brian E. Paul, Sean Ahern, E. Wes Bethel, Eric Bru...
CJ
2010
131views more  CJ 2010»
13 years 6 months ago
Turning Back Time - What Impact on Performance?
Consistent with the divide-and-conquer approach to problem solving, a recursive result is presented in the domain of stochastic modelling that derives product-form solutions for t...
Peter G. Harrison
CVPR
2000
IEEE
14 years 10 months ago
Dynamic Layer Representation with Applications to Tracking
A dynamic layer representation is proposed in this paper for tracking moving objects. Previous work on layered representations has largely concentrated on two-/multiframe batch fo...
Hai Tao, Harpreet S. Sawhney, Rakesh Kumar