- Many researchers have considered security policy management, including how to configure policies manually and even how to automatically generate security policies based on securi...
In many multiagent settings, a decision must be made based on the preferences of multiple agents, and agents may lie about their preferences if this is to their benefit. In mechan...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Time is a crucial variable in planning and often requires special attention since it introduces a specific structure along with additional complexity, especially in the case of dec...
Central pattern generators (CPGs) have traditionally been modeled as sets of coupled bistable oscillators [2]. We present a framework for constructing models which avoid the short...