A generic theoretical framework for managing critical events in ubiquitous computing systems is presented. The main idea is to automatically respond to occurrences of critical eve...
Tridib Mukherjee, Krishna M. Venkatasubramanian, S...
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
Abstract Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates...
— In this paper the application of a behavior-based control approach, namely the Null-Space-based Behavioral control, to coordinate a fleet of autonomous surface vessels is pres...
Filippo Arrichiello, Stefano Chiaverini, Thor I. F...
Currently there is a diversity of tools for agent-based simulation, which can be applied to the understanding of social phenomena. Describing this kind of phenomena with a visual l...