In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
The term stroke-based rendering collectively describes techniques where images are generated from elements that are usually larger than a pixel. These techniques lend themselves w...
Stefan Schlechtweg, Tobias Germer, Thomas Strothot...
The notable amount and variation of current techniques in non-photorealistic rendering (NPR) indicates a level of maturity whereby the categorization of algorithms has become poss...
Nick Halper, Tobias Isenberg, Felix Ritter, Bert F...
In this paper a Multi-Agent System for Sampling and Rendering Implicit Surfaces is presented (MASSRIS). Previous approaches to pen-and-ink style renderings of implicit surfaces we...