The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
With the lack of admission control and resource reservation mechanisms in the Internet, overload situations can only be avoided by having the end systems deploying congestion cont...
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
— Increasingly, licensing and safety regulatory bodies require the suppliers of software-intensive, safety-critical systems to provide an explicit software safety case – a stru...
In many areas of NLP reuse of utility tools such as parsers and POS taggers is now common, but this is still rare in NLG. The subfield of surface realisation has perhaps come clos...
Anja Belz, Mike White, Josef van Genabith, Deirdre...