Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e...
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
With the rapid development in graphics hardware and volume rendering techniques, many volumetric datasets can now be rendered in real time on a standard PC equipped with a commodi...
Building a generic content-based sports video analysis system remains a challenging problem because of the diversity in sports rules and game features which makes it difficult to ...
—In mobile environment, it is very common that mobile devices periodically stay in disconnection mode. In a networked world as today, computer users rely on network services so h...