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SC
1995
ACM
14 years 1 months ago
Efficient Support of Location Transparency in Concurrent Object-Oriented Programming Languages
We describe the design of a runtime system for a fine-grained concurrent object-oriented (actor) language and its performance. The runtime system provides considerable flexibility...
WooYoung Kim, Gul Agha
JCM
2008
242views more  JCM 2008»
13 years 10 months ago
SimANet - A Large Scalable, Distributed Simulation Framework for Ambient Networks
In this paper, we present a new simulation platform for complex, radio standard spanning mobile Ad Hoc networks. SimANet - Simulation Platform for Ambient Networks - allows the coe...
Matthias Vodel, Matthias Sauppe, Mirko Caspar, Wol...
ACPC
1999
Springer
14 years 2 months ago
Modeling and Scheduling for MPEG-4 Based Video Encoder Using a Cluster of Workstations
In this paper, we first present an Object Composition Petri Nets (OCPN) based model methodology for describing the dynamic behaviour of the multiple video objects and user interac...
Yong He, Ishfaq Ahmad, Ming L. Liou
ICPP
2009
IEEE
14 years 5 months ago
SkipStream: A Clustered Skip Graph Based On-demand Streaming Scheme over Ubiquitous Environments
Providing continuous on-demand streaming services with VCR functionality over ubiquitous environments is challenging due to the stringent QoS requirements of streaming service as ...
Qifeng Yu, Tianyin Xu, Baoliu Ye, Sanglu Lu, Daoxu...
CCGRID
2008
IEEE
14 years 12 days ago
Performance Optimization for Multi-agent Based Simulation in Grid Environments
Multi-agent based simulation (MABS) is a discrete event simulation technique used to study complex systems with entities having social and autonomous behavior. MABS applications a...
Dawit Mengistu, Peter Tröger